Warm-Up Runner

Warm Up PE Games

All of these games are designed to be played for between 5 and 10 minutes at the beginning or end of a PE period. When playing tag games, I like to use a specific colour dodgeball (ours is the “Evil Red Ball”), to distinguish who is “It.” This way, after a minute or so, you are able to blow the whistle, give the kids 5 seconds to give their ball to someone new, and re-start the game again with a totally different dynamic. Also, remember how much kids feed off of your energy! The goofy names for each game often lend themselves well to silly sounds, actions and movements. The more buy-in you give to the game, the more the kids will believe in what they are doing and want to play too!

Coin Toss

Equipment: 1 frisbee or giant dice. Description: Have students pick a partner and face that partner in the middle of the gym. Have each student decide with their partner who will be “Top” and who will be “Bottom”. The teacher will stand in the middle of the gym and... read more

Mini-Basketball Tag

Equipment: 2-5 evil red balls. Enough small balls (ping-pong, tennis, foam…etc.), for each student to have one. Description: 2-5 people are it, and are given evil red balls. Everyone else has a ping-pong ball or tennis ball. If you get tagged, stick your ball under... read more

Pizza Pizza

Equipment: 2-5 evil red balls. 3-6 hula hoops. Even number of GREEN, RED, YELLOW pinnies, split evenly amongst the remaining students, so that each student has a pinnie. Description: Scatter hula hoops around the gym. 2 – 5 students are it and are given evil... read more

Cut the Pickle Tag

Equipment: 2-5 evil red balls. Description: 2 – 5 students are it and are given evil red balls. If you get tagged by an evil red ball, put your feet together, close your hands into fists and connect your 2 index fingers together in front of you (this is your... read more

Submarine Tag

Equipment: 2-5 evil red balls. Description: 2 – 5 students are it and are given evil red balls. If you get tagged, lie down flat on your back and put one leg straight up in the air ( you are a submarine with your periscope up). To be saved, someone must gently... read more

Octopus

Equipment: NONE Description: Select one student to be the octopus and place them in the middle of the gym. Have all other students line up beside one another at one end of the gym, facing the octopus. When the octopus shouts “Octopus,” all of the students try to run... read more

Duck Tag

Equipment: 2-5 evil red balls. Description: 2 – 5 students are it and are given evil red balls. If you are tagged, put your feet together, freeze on the spot, and turn you hands into ducks by opening and closing your fingers and thumbs and quacking. To be freed,... read more

Trash Tag

Equipment: 2-5 evil red balls. 1 pinnie per student. Description: 2 – 5 students are it and are given evil red balls. All other student are each given a pinnie. If you get tagged, put both feet together and, holding your pinnie in one hand, make a giant circle... read more

Cat and Mouse

Equipment: 2-5 evil red balls. 2-5 yellow balls. Description: 2 – 5 people are it and are given evil red balls (these are the cats). 2 – 5 people are savers, and are given yellow balls (these are the cheese balls). All other students are mice. If a mouse... read more

Turtle Tag

Equipment: 2-5 evil red balls. Description: 2 – 5 students are it and are given the evil red balls. If a student is tagged, they must lie down on their back and stick both hands and both feet straight up in the air (they are a turtle flipped on its shell). To be... read more

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