Equipment:

  • 1 frisbee or giant dice.

Description:

  • Have students pick a partner and face that partner in the middle of the gym.
  • Have each student decide with their partner who will be “Top” and who will be “Bottom”.
  • The teacher will stand in the middle of the gym and flip the frisbee high into the air like a coin toss.
  • If the frisbee lands with the top showing, the student who is “Top” must chase the student who is “Bottom” and try to catch them before they reach the end of the gym.
  • If the frisbee lands with the bottom showing, the student who is “Bottom” must chase the student who is “Top” and try to catch them before they reach
    the end of the gym.
  • If a student tags their partner before he / she reaches the end of the gym, that student gets a point.
  • If a student does not tag their partner before he / she reaches the end of the gym, that student does not get a point.
  • Have students change partners every few minutes in order to change the game dynamics.
  • This game also works great with a giant dice, where one student is “Odd,” and one is “Even.”