- 10 items that can be set up to be knocked down (square wood blocks, bowling pins…etc.).
- 6 items that can be thrown (wooden batons, beanbags…etc.).
- 1 item that can be set up to be knocked down – the king – (anything that will stand upright).
- Koobs is played with 2-12 players divided up evenly between two teams. It can be played on about any flat area. Use the pegs to mark off a rectangular area that is approximately 5yds x 7yds (see picture).
- Place the king in the center.
- Both teams then randomly place five blocks (koobs) on their baseline. The koobs can be spaced apart at various distances, but must all be on the same parallel line.
- To see who goes first, one person from each team tosses a baton at the king. The closest, without knocking the king over, goes first.
- The objective of the game is to tip over all of the opposing team’s koobs and then tip over the king.
- Team 1 starts things off by taking a position behind their own baseline and tossing the six batons at any of the opposing team’s koobs. You must toss the batons underhanded. Spinning, “helicopter” type, throws are not allowed.
- Be careful not to tip the King over! If a team knocks down the King before they’ve knocked down all of the opponents’ koobs, then the game is over and that team loses.
- When Team 1 has tossed all six batons, Team 2 tosses any koobs that were knocked down back over into Team 1’s half of the playing field.
- The tossed koobs should be stood up again wherever they land.
- You get two attempts to land each downed koob in the opposing team’s half of the playing field. If you fail to do so, the opposing team gets to place that koob wherever they would like (placing these koobs behind the King is a popular strategy although it must always be at least 1-foot away).
- Now it is Team 2’s turn to toss the batons. Any koobs that Team 1 knocked down and were thrown back onto their side of the field must be knocked down first.
- Only after that can Team 2 attack Team 1’s five baseline koobs. If a koob on the baseline is knocked down before a field koob, then it is set back up again.
- Play continues with each side taking turns throwing the batons until one team has knocked over all of the opponents’ koobs.
- When a team succeeds in knocking down all of their opponents’ koobs, they have one try to knock over the king. If they miss, the other team gets all of their throws before the team that has to hit the king over can have another ONE SHOT at the king.
- First one to knock over the king, after knocking over all of the other requisite koobs, wins the game!