Hula Hoop Prison
Playing Area: Gym or Outdoor Description: Lay the hula hoops out around the gym. Pick 3 – 5 students to be evil red balls. If you get tagged by the evil red ball you can either go into an empty hula hoop or, if somone else is already trapped in a hula hoop , you can take it off of them (free them), and step inside it yourself to wait to be freed. You cannot save someone from a hula hoop unless you’ve been tagged. Switch taggers often. Equipment: Cones to mark playing area (if outside). 2-5 evil red balls. 5-7 Hula Hoops...
read moreKitty Corner
Playing Area: Gym or Outdoor Description: Pick 3 – 5 kids to be your cats, give them their evil red balls and have them start in the middle of the gym. Have all other kids turn into mice, and tell them to go to 1 of the 4 corners. The cats must always start in the middle. When the teacher yells “switch” all mice must switch to a new corner. On “switch” the cats can leave their home and try and tag a mouse (cats can’t throw the balls). If a mouse is tagged before reaching a corner, then he/she takes the...
read moreCheese Movers
Playing Area: Gym or Outdoor Description: Basic relay game, with dodgeball mixed in, what’s not to love? break into 4 teams, two teams on v-ball court baseline/service line, one team on left v-ball sideline facing in, and other team on right sideline v-ball court facing in. The two teams on the service line are single file, ready for a relay. First person in the line has a whiffle ball (this is the “cheese”). One dodgeball for each kid on the sidelines (these are the “cats”). The Mice: The person with the...
read moreBye Bye Tag
Playing Area: Gym or Outdoor Description: Scatter the hula-hoops around the gym. Pick 2-5 students to be it. Pick 2-5 students to be savers. If you get tagged by an evil red ball, sit down and wait to be tapped on the head by a good green ball (saver). If you want to be safe, jump into a hula-hoop (one person per hula-hoop). If you want to go in a hoop that is already full, go to the hoop, say “Bye-Bye” to the person inside, and they MUST leave. They can not step out, and then step right back in, but MUST either head out into the...
read moreOpposite Game
Playing Area: Gym or Outdoor Description: Line your whole class up against one side of the gym. Whatever you say, they have to do the opposite. The goal is to make it to the other side of the gym without making a mistake. If you make a mistake, you go back to the start. Go means stop. Stop means go. Big means small (they can’t move when doing this). Small means big (they can’t move when doing this). Skip means crawl. Crawl means skip. Swim means fly (arms out, walking forward with wings) Fly means swim (pretend you’re...
read moreBuilders and Bulldozers
Playing Area: Gym or Outdoor Description: Assign half of the class to be builders (their job is to make sure that everything in the gym is right-side up). Assign the other half of the class to be bulldozers (their job is to make sure that everything in the gym is upside down and/or knocked over). Kids are not allowed to use their feet, and are not allowed to hit things (so that they fly across the gym). Scatter the equipment around the gym, and let the kids go to work. Make sure to swap the roles so that each half of the kids gets to do both...
read moreFrisbee Flip
Playing Area: Gym or Outdoor Description: Have kids pick a partner and face that partner at the center line. Give each group of two a frisbee, and have the partners decide who will be “top” and who will be “bottom.” Have one partner flip the frisbee in the air (like flipping a coin), so that it lands between the two partners. If it lands top up, then the person who is top tries to catch the person who is bottom before they make it to a pre-determined line. If it lands bottom up, then the person who is bottom tries to...
read moreCorner Ball / Noodle
Playing Area: Gym or Outdoor Description: If playing this game outside, use cones to define a large, rectangular playing area. In this game, each team has a corner, and each corner gets 3-5 of the same coloured balls (i.e. so you might have red corner vs. blue corner vs. green corner vs. yellow corner). The kids waiting in line who do not have balls must wait off of the playing area, and stay in the corner The kids with balls are allowed to move anywhere within the playing area, and are allowed to either tag other kids who aren’t on...
read moreZombie Tag
Playing Area: Gym or Outdoor Description: Pick 3-6 people to be zombies. They are not allowed to bend their elbows or their knees. Their job is to “infect” everyone else. If you get touched by a zombie, then your elbows and knees lock, and you are now part of the zombie army! Play until everyone has been zombiefied! VN:F [1.9.20_1166]please wait...Rating: 8.8/10 (4 votes cast)
read moreGhost or Ghoul?
Playing Area: Gym or Outdoor Description: Have the kids get into partners and sit about 2 feet apart at the center line. Establish end lines on either end of the playing area. Have the kids decide who is the ghost and who is the ghoul. When the teacher shouts “Ghost!”, the ghost must chase the ghoul and try and tag him before he crosses the end line. When the teacher shouts “Ghoul!”, the ghoul must chase the ghost and try and tag him before he crosses the end line. If you tag your partner, you get a point. First...
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